Book Author :: Martin Greening (Ed)

Review

Tales of Ruma

Tales of Ruma

RPGs are for nerds.

You know it. I know it. They know it. Erm… well, I guess technically I should say “we” know it, because there ain’t no way I’m gonna skirt the issue on this one: we’re pretty much ALL nerds here at EBR. šŸ™‚ And you know what? I think if more “non-nerdy” people would put their petty pride aside for one freaking minute and let themselves get lost in the imagination, adventure, and sheer brilliance of some of the good RPGs out there, the ranks of the RPGers would quickly swell. Because RPGs aren’t just a story; though indeed they are that. And they’re not just a game; though indeed they are that as well. They’re imagination and spontaneity and characterization in a form that you just can’t find anywhere else.

So don’t let anyone sway you from standing up for the oft-berated RPGs and RPGers alike. For it’s from those very annals that Steven Erikson gave us the Malazan Book of the Fallen. And Misters Abraham and Franck gave us the wide tapestry of The Expanse. And for all of you “non-nerdy” people: is there any way you’re going to nay-say the awesome goodness of Stranger Things?

<<crickets>>

I didn’t think so.
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